Not too long ago, PS3ITA released their very own 4.41 DEX custom firmware. Looking to load some backups on 4.41 DEX CFW? This brand new loader is the only one that can at the moment! Guess who is back with anouther update.A Yup, you know it.A Its the PS3 Developer Deank with another update to the awesome multiMAN.A This is version 04.14.03 STEALTH.A Why stealth you ask?A Well this update will let you go online to play your backups via multiMAN (if you are on Rogero 4.30 CFW v2.03) This is my first ps3 homebrew app, it clears your history (ie.,boot_history.dat) so sony doesnt know what games or homebrew you have ran. The first to make the plunge is PS3ITA Manager 1 With the release of the new Rebug custom firmware, 4.46 DEX support is about to be the trend for all of your favorite backup managers. If you're running the new Rebug D-REX custom firmware, you need this build of PS3ITA Manager. If you got an error while installing Themes, Software or Games, please, read FAQ. This fixes ELF launching on the SCPH-10000 and SCPH-15000, when the OSD is reloaded. if the stray thread(s) reinitializes a RPC connection with the IOP, especially during an IOP reset). When control is wrenched from the hacked OSD, any thread created by the OSD is left behind and that can result in weird behaviour (e.g. Added code that kills all threads but the main thread.The HDD modules should now be loaded when the card is inserted in slot 1. Fixed OSDSYS patch for the SCPH-10000 with boot ROM v1.00. Adjusted DVD video/ESR-patched disc booting code, so that a definite result will result (Either a BootError or the disc boots).The patch for sceCdForbidDVDP() will now be specially invoked earlier on for the Protokernel OSD, as the bulk of the patch code is run after sceCdForbidDVDP() is run by the OSD.Removed IOP reset from the EE ELF loader, as some homebrew software depend on the loaded modules for file access.Fixed the kernel patch (See PS2SDK updates for today and yesterday) for the SCPH-10000 and SCPH-15000.Fix for the SCPH-70000 series consoles: Added a IOP reset at the start of FMCB, so that the IOP will contain the same modules across all console models.For FHDB: The HDD unit will not be powered-off when the ROM OSD is used. but the overall gain (after packing) is minimal because graphics isn't a really compressible sort of data. Changed the splash image to a 16-bit bitmap.However, FMCB will patch the kernel at startup and this is not required.The Sony documents say that it's a requirement because the game might be running on an unpatched Protokernel. Removed calls to FlushCache() before ExecPS2().Why spend money on hardware or other tricks when you can use this soft-mod today? This revision is a major under the hood overhaul that includes some kernel patch fixes and better support for the SCPH-7000 series. As he describes in the tool's info, this is a software based hack that allows for the launching of homebrew from PS2's 8MB memory card. The previous build of FMCB was met with such fanfare that SP193 is already back for more. That might not be an option for long when some PS5 models won’t include disc drives, but it does raise hope for those wanting to expand their game collections with unofficial titles.Want load PS2 homebrew using not much more than a memory card? FMCB v1.92 is your answer! This update includes improved system support and tons of bug fixes! It also hints at opportunities to allow unofficial games on other systems - CTurt believes this could work for other PlayStation models. You can even boot into a menu to choose from multiple games stored on a single disc. You just need to put a disc in the PS2’s drive and wait for it to load. The technique is still young, but already works reasonably well. The approach involves corrupting key functions in the files DVD movies always contain, and then loading a second, more advanced stage that isn’t constrained like the first. Security software engineer CTurt has developed a homebrew app method that exploits the DVD player function to run unofficial code. However, it might just be a matter of using the discs themselves to fool the console. You usually need to install a modchip, buy a specially-configured memory card or even pry the system open to block the disc reader’s sensors. The PlayStation 2 is over 20 years old, but it’s still difficult to hack if you want to run homebrew games without tweaking the hardware.
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